Gaming for Good policy
Games that respect the people who play them.
Every game on Firesprig must respect its players’ money, time, data and trust. These rules apply to every game when it’s listed, and to every update after that.
Last updated September 27, 2026
At a glance
What’s in, and what’s out.
Allowed
- Expansions, DLC and soundtracks
- Cosmetics you choose directly, priced in real money
- Gambling themes with no real money involved, clearly labelled
- Multiplayer that needs an internet connection
- A studio promoting its own other games
- Gameplay and crash data, disclosed on the game page
- Generative AI, disclosed on the game page
Not allowed
- Loot boxes, gacha, paid card packs or any paid random reward
- Premium currencies such as gems or coins
- Real-money gambling, or items that can be sold for real money
- Pay-to-win and paid shortcuts
- Passes or offers that expire to pressure you into buying
- Single-player content that needs a login or an internet connection
- Third-party ads
- Advertising trackers, or selling or sharing player data
- Undisclosed or misdescribed AI use
- Cryptocurrency, NFTs and play-to-earn
The rules
Seven rules for every game.
01
No gambling with real money
- No real-money gambling of any kind.
- No paid random rewards: loot boxes, gacha, paid card packs, paid spins or anything else where money buys a chance at something. That includes randomness bought with anything that was itself bought with money.
- No items that can be traded or sold for real money, inside or outside the game.
- Gambling as a theme or mechanic is fine when no real money or purchasable item is involved, like a poker-themed roguelike. The game page says so clearly.
02
Honest purchases only
You should always know exactly what you’re buying and what it costs.
- Allowed: expansions, DLC, soundtracks, and cosmetics you pick directly, all priced in real money.
- No premium currencies. Every price is shown in real money.
- No pay-to-win. Nothing for sale can give an advantage over other players.
- No paid shortcuts. Nothing for sale can skip progress, waiting or grinding in the base game.
- No pressure to buy. No passes, offers or items that expire to push a purchase, and no countdown timers on anything for sale. A season pass that bundles future expansions and never expires is fine.
03
No cryptocurrency, NFTs or play-to-earn
No games that use cryptocurrency, NFTs, blockchain-based items, or economies where players earn money by playing.
04
Respect for your time, data and attention
- No third-party ads. A studio can promote its own other games, for example on a “more from us” screen.
- Your data stays yours. Games can collect gameplay and crash data to improve the game, as long as the game page says what’s collected. No advertising trackers, and player data is never sold or shared.
- Single-player works offline. Single-player content never needs a login or an internet connection. Online requirements are only for multiplayer.
05
Honest labels
Every game page shows, in plain words:
- everything that’s for sale inside the game, if anything
- whether it contains simulated gambling
- how AI was used in each part of the game, including any AI that generates content while you play
- what data it collects
- which features need an internet connection
- its age ratings and content descriptors
06
Children and families
Parents should be able to find good games for their kids easily, and trust what they find.
- No in-game purchases in games made for children. Games made for children under 13 can’t sell anything inside the game. The account holder can still buy expansions through the store.
- Official age ratings are shown wherever a game has them, such as ESRB or PEGI.
- Every game gets a content check. Many indie games have no official rating, so every developer answers a standard content questionnaire when listing, covering violence, language, fear, sexual content and similar. The answers appear as content descriptors on the game page.
- Players can add tags and flags. You can suggest content tags and flag anything a game page doesn’t mention. Our team reviews every flag before it changes a game page.
- A family mode lets parents browse and buy only games suitable for a chosen age.
07
How we enforce it
- Before listing: the developer completes our Gaming for Good self-check, a content questionnaire and an AI use questionnaire, and we review the game. A game can’t go on sale until all three are complete.
- After listing: developers must tell us about any update that changes what’s for sale, what data is collected, what needs a connection or how AI is used. We review those updates, and you can report a problem at any time.
- If a game breaks the policy: the developer gets a written notice explaining what’s wrong and 30 days to fix it, with a right to appeal.
- If it isn’t fixed: the game comes off sale. Players who already own it keep it, and can still download the last version that met the policy.
- Repeated or deliberate breaches can lead to a studio being removed from Firesprig. Deliberately hiding AI use counts as a deliberate breach.
Our promise
This policy can only get stronger.
Gaming for Good puts one of our core promises into practice: only true indie games, made in good faith. If we ever change it, the change will only make it stricter.
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